Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical TTRPG
The intense universe from Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration has been formed to create a TTRPG set within the series' post-pandemic setting. The project was revealed, with a funding drive planned to launch in April of 2026.
"This endeavor aims to deliver the series' unique suspense, tactical intensity, and iconic world-building to the table, providing fans a fresh avenue to experience The Division through deep narrative and mission-based gameplay," states an official release.
Initial offerings will include a starter set, core rulebooks, a GM screen, miniatures, and several premium versions.
Delving Into The Division's Apocalyptic World
In this universe, a deadly virus known as Green Poison was released in NYC, sending the United States into turmoil. As the crisis escalates, civil order breaks down and hostile groups rise, transforming the city into a battlefield. To preserve law and order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the players enter the story.
Development on the RPG has been in progress for about three years, and it is reportedly finished. The upcoming crowdfunding effort will serve as a pre-launch sales platform to access a broader audience, particularly in North America. Production is slated to begin right after the fundraiser, with shipping projected for later in 2026.
A Streamlined Tactical System: The GRIS System
An early look at the system reveals it uses 10-sided dice predominantly through its new GRIS system, promoting a fast-paced and strategic approach. Players leverage skills or traits to roll a handful of dice, typically between one and five d10s.
- Rather than summing the total, players choose a single “resolution die” from the group.
- This dice is then compared against a set challenge number.
- Achieving a perfect 10 grants additional bonuses, such as increased harm or enhanced aid.
Combat Focus On Tactical Placement and Situational Insight
Battles prioritize positioning and situational awareness, mirroring the video games. Elements like cover, elevation, or visibility have a direct impact dice rolls. This mechanic seems built to favor teamwork and smart positioning over raw numbers.
A Novel Health Mechanic
The way health is managed adds a interesting thematic twist. Agents have a wound threshold; taking heavy hits reduces their capabilities by decreasing the number of d10s.
- At critical condition, an agent is downed, but they’re not knocked out.
- They may still move and take limited actions, simulating the "downed" state seen in video game shooters.
- Any player knocked down must consult a trauma table, risking lingering conditions like shock or mobility-impairing wounds.
An Introductory Adventure
A publicly available Quickstart Guide will be released in the near future. It includes a pre-made introductory scenario called Ashes of Murray Hill. In this mission, players spearhead the hunt for a lost doctor squad and work to stop an attack by the violent Rikers gang, who have seized control of that Manhattan district. More specifics and the complete product lineup are expected to be detailed near the campaign launch.