Anno 117's Pax Romana's Best-Kept Secret Turns Out to Be a Impressive First-Person View.
Hold on — were you aware gamers have the option to enjoy Anno 117 Pax Romana in first-person? If that’s your reaction, your surprise matches as I was the moment I learned this concealed mode. Excuse me while step away from managing my empire, delegate it to a capable deputy, commandere a carriage, and enjoy a ride around the classical city.
Activating the First-Person View
As a city-building game, Anno 117: Pax Romana is normally experienced from an overhead perspective. Yet, when you press a covert button sequence — including “Ctrl,” “Shift,” and “R” using PC controls or else “Up, up, down, down, left, right, left, right, B/Circle, A/X” on a controller — you gain the ability to walk the realm as a regular inhabitant. Since a similar easter egg was part of Anno 1800, I looked forward to test it in the new release, though I was uncertain it would function before I discovered myself stuck in a Celtic building (which probably wasn’t intended — this feature can be prone to glitches now and then).
Exploring the Roman Cityscape
Upon freeing myself, I walked the lively avenues through my metropolis and visited stalls, alehouses, floral patches, and cockle pickers — it felt magnificent to witness all my hard work from a brand-new perspective. I noticed all kinds of details I might have missed from above: Doorway embellishments, an ass transporting a floral pail, poultry scattering about, people relaxing on their verandas… Merely examining the design of a windowsill and the coating on a pillar is quite interesting to modern individuals unfamiliar with ancient life.
Beyond Simple Strolling
But there’s more to Anno 117’s first-person mode than strolling along the road. I felt particularly pleased when I found out that I could not just view crop lands, but also access them. And even though I thought the building models would be off-limits, I managed to access clay pits, tour an esteemed educational structure while lessons were in session, and intrude into private gardens. Don't bother with door access (not even the creators have the budget for that), but it’s entirely possible wander through a grain field, watch folks shoveling and carrying sacks, and take a peek inside any small shack as long as the door is absent.
Appearance and Mood
While I was completely ready to observe my settlement depicted with outdated visual quality, excluding a few unpolished motions and periodic inhabitants sitting within a bench as opposed to atop a bench, first-person mode looks much better than expected. The meticulously crafted materials (notably masonry elements) are unexpectedly excellent within a game that's fundamentally a city-builder. You may not see any individual strands of hair, yet you will notice wall inscriptions, sparks flying from torches, fading on bricks, pupils, and conifer needles. Nighttime, with its flickering fires and distant stellar illumination, creates a particularly moody setting, and also a lot less scary versus the earlier title, now that the citizens don’t look like terrifying apparitions these days.
Experimentation and Customization
Since Anno 117’s super-secret first-person mode lacks official documentation, I chose to test various actions, and quickly discovered the options to jump, sprint, and changing perspective — the zoom function permitting me to change from first-person to third-person mode and revert. I then experimented with certain numeric keys and discovered that I could change my character’s appearance. Amber garment? Crimson attire? Sapphire and amethyst dress? Or — potentially preferable — armored suit? You can wield a blade and protection, or, personally chosen, equip a shooter's costume; if you hit the interaction button, you launch incendiary bolts heavenward. Should you be curious, harming inhabitants is impossible (not that I attempted, naturally).
Amusement and Inhabitant Dialogues
But I wouldn’t wish to harm my citizens anyway, as they're remarkably entertaining. Moments after I entered the first-person view, I heard a parent advising their offspring that “Owning a fox is prohibited and should you provide another poultry, your grandmother will be furious.” Understandable stance, father character. One lovely local Celt then proceeded to praise my outstanding integration methods by calling it the “Best of both worlds,” whereas an irritable elderly woman decided to threaten me: “Say that one more time, and they’ll never find your body.”
The Joy of Joyriding
Just as I assumed I had found everything available in the title's first-person feature, I experienced the pleasure of driving through classical settlements. Entirely by accident, I interacted with a cart and quickly occupied the transport. Cattle, asses, even manually drawn vehicles; you can drive them all at your leisure. The ass-drawn vehicle, specifically, moves quite quickly, although you shouldn't expect Grand Theft Auto-style mischief — impacting citizens or additional vehicles cannot occur (again, not saying I’ve tried).
Fighting Restrictions
The single feature that frustrated me within the immersive perspective was finding out I couldn’t partake in any fighting. Wearing my military outfit, I approached opposing forces in the midst of battle and attempted to attack them, but was entirely disregarded. The front-row seat was nonetheless magnificent, and seeing opponents retreat, their limbs waving wildly, felt highly gratifying, though it might have been amazing to actually hit something via my incendiary bolts.